Gerard Halsey, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely brown suit with black socks and a vest with buckled shoes, and sports empty pouches on his belt. His long brown hair is drawn into a two foot long braid. His eyes are hazel and beady.
Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to protect his home
Flaws: Ugly, Addict, Disease. Bonds: Military, Immigrant. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 12 (+1) | 12 (+1) | 4 (-3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: 390 gp.
Purban Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in a clean white cloak covering his clean studded leather. His brown hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born in the north. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He wants revenge against illithids; and revenge
Ideals: Philantrophist, Gifted. Bonds: Attractive, Enemies, Immigrant. Occupation: Fortune-teller
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 9 (-1) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Saphara Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a black shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her red crest is singed and shortened. She wears round tiny glasses practically rammed into her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was raised by priests from a young age. Through the years after Saphara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Saphara's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Saphara and her spouse have recently divorced.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Religious. Occupation: Architect
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 340 gp.
Merihim Music, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair has been sun bleached extensively. His black unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Merihim grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.
Ideals: Entrepeneur, Athletic, Joker. Flaws: Disease. Bonds: Adventurer. Occupation: Unemployed
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 360 gp. 1 Half-Plate.
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