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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ea Brilliance, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries bastard swords. Her brown hair is heavily combed to the right. Her eyes are a pleasant red.

Personality: Aggressive, abrasive, and angry, Ea embodies much of what other species detest in the Tieflings. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. After months of barely getting by, Ea managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Wants to work out more often; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Religious, Criminal record, Rich. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Ea Brilliance, Female Tiefling Adept 1
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp.


Social Check DCs


Armara Peace, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a fine chain shirt which she covers with green colored cloaks and clothing. Her black hair is heavily combed to the left. Her face is covered beneath a completely black helmet.

Personality: She is overprotective of those who hire her services. She believes the world needs to unite to get rid of drow once and for all.

History: From birth she was tutored by a cruel and relentless mentor. She worked as a nervous Fletcher and found it very stressful. She has worked as a Fletcher like her father before her.

Motivation: Wants to open a new tavern.

Bonds: Guardian, Enemies, Mentor, Job. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Armara Peace, Female Tiefling Bard 1
Medium (4'8") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)9 (-1) 6 (-2)16 (+3)
Skills Acrobatics +2, Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. An abacus with copper, silver and gold markers (30 gp).


Social Check DCs


Adelaide Gentry, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She is portly but not overly obese. Her brown hair is still thick. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is business-like. She takes instructions and follows them to the letter. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born into a rich family. She worked as a nervous Barkeep and found it very stressful. She inherited the family business which she has now maintained for 4 years.

Motivation: Meet up once more with her childhood friend; and expand her business

Ideals: Professionalism, Optimist. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelaide Gentry, Female Human Adept 2
Medium (5'4") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)13 (+1) 11 (+0)6 (-2)
Skills Arcana +3, Intimidation +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 pp. 2 Acid flasks.


Social Check DCs


Tricking Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He carries with him a set of greataxes on his belt, each one with a jet on the hilt. His yellow fur is still thick. His eyes are a pleasant yellow.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Tricking was born the youngest of three triplets. He found a children's book about a Tabaxi Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Tricking Grass, Male Tabaxi Fighter 1
Medium (6'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)10 (+0) 9 (-1)16 (+3)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp.


Social Check DCs

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