Paymon Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple green robe with grey stripes complete with hood. He keeps his red hair in a flapper bob. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irascible and easily irritated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Paymon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Paymon's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: In love, Religious. Occupation: Courier
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. Eye agate (13 gp).
Ishte Fate, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'6". She wears a black shirt with thin violet vertical stripes and tan pants, and her gloved hand is found clutching a nunchaku. She has no hair. She has a dull look in her red eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She always tries to repair and not replace. It was this mentality that drove her into the Performer business.
History: Sold as a small child to a brothel owner, Ishte was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. While studying, she fell in love. They married and had a son. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor, In love. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Broce Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a robe, a symbol of his god around his neck, and a bastard sword on his belt. His black hair has been sun bleached extensively. His blue eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. Broce is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He got into the Spice Merchant business at a young age. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his absent father
Ideals: Fighting. Flaws: Ugly. Bonds: Family, Job, Slave. Occupation: Spice Merchant
Voice: Draws out vowels
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 pp. Smoky quartz (20 gp).
Mara Hanali, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She typically wears tan cloth garments or leather armor. She wears her hair in dreadlocks. She wears large thick round spectacles.
Personality: She is fixated on the number 100. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born to a Crown-heir, her mother struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is not mentally stable, and does not behave rationally; and to reunite with her old friends
Flaws: Ugly, Insane. Bonds: Religious, Poor, Adventurer. Occupation: Barrister
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
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