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NPC Generator

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Advanced [show]


Erias Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this southern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a colorful flower in his red hair. His otherwise smooth face is marked with small tiny scars.

Personality: Erias is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Athletic, Extrovert. Flaws: Mundane. Bonds: Attractive. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Erias Eversharp, Male Dwarf Bard 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)7 (-2) 11 (+0)12 (+1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp. Amethyst (100 gp).


Social Check DCs


Juliana Van Es, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has wavy auburn hair. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is happy with her job as a Bricklayer. She turns her eye from what people do, preferring to live and let live. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: She is the product a well kept family trust fund and as such has never really known need. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She then took over the family business and is one of the better Bricklayer for hire.

Motivation: To be a Herbalist again; and seeks redemption

Bonds: Job, Family, Rich, Military, Criminal record. Occupation: Bricklayer

Voice: Spits and sputters

Attributes [hide]

Juliana Van Es, Female Human Barbarian 1
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 6 (-2)10 (+0)
Skills Animal Handling +0, Deception +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Alexandrite (200 gp).


Social Check DCs


Bolhild Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear brown pants and tee shirts. Her golden hair is thinning but still full. Her amber eyes lackadaisically let the world flow into them.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Bolhild was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Joker, Gifted. Bonds: Job, Adventurer, Criminal record. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Bolhild Fireforge, Female Dwarf Expert 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)13 (+1) 10 (+0)7 (-2)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 1300 sp.


Social Check DCs


Harriet Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears suspenders and red workpants. Her shirt is green, and she wears a heavy red leather apron most of the time. Her feathered hat is riddled with cuts and holes. She has gleaming, smiling green eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now spends her time doing works of charity.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Disciplined, Philantrophist, Logical. Flaws: Ugly, Insane. Occupation: Herbalist

Voice: Speaks in third person

Attributes [hide]

Harriet Greenbottle, Female Halfling Paladin 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 12 (+1)16 (+3) 11 (+0)7 (-2)
Skills Intimidation +0, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Terran, Celestial, Sylvan
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 700 sp. Zircon (20 gp).


Social Check DCs

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