Elysande Boleem, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple burlap shirt and baggy pants. She conceals her whip with her veritable burlap sack of a shirt. She wears her hair in dreadlocks. Her fierce amber eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Elysande was born on a far southern forest where she grew up under the tutelage of her mother, an expert Barber. She moves from town to town, unable to find a place to settle.
Motivation: To prove her worth to the world.
Flaws: Insomniac, Impulsive. Bonds: Immigrant, Slave. Occupation: Barber
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1000 sp.
Senteq Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a blue wide-brimmed hat and blue clothes. He has a penchant for wearing a ring with an oversized topaz on his left hand. His long blonde hair reaches down to his waist. His eyes, though not visible through his cowl, are blue.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the west to a Sailor, Senteq learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Impeccable. Bonds: Rich, Attractive, Job, In love, Adventurer. Occupation: Sailor
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Trym Brandon, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his black robe. His black hair is singed and shortened. He has hazel eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new priest responsibilities is difficult
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Military, Job. Occupation: Priest
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 8 (-1) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
Beleth Grief, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a black and violet handkerchief worn on her left side. She wears a feathered hat to cover her moderate length brown hair. Her eyes are red and she is always smoking a pipe.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Beleth lived on a farm with her father, near the main road leading to a nearby town. In her 11th year, her parents were killed by a illithids raid, leaving Beleth alone in the world. After a stint in an orphanage, she was adopted. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Marry her brother to traveling adventurers; and further expansion of business
Ideals: Optimist. Bonds: Enemies, Family, Adventurer, Job. Occupation: Cartwright
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Chalcedony (20 gp). 1 Healer’s kit.
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