Corkitron Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy, self-centered, vain, and jealous.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Shy, Selfish. Bonds: Attractive, Rich, Slave. Occupation: Beggar
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). 1 Magnifying glass.
Alvyn Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, red shirt, and black tie. He is bristling with hidden weapons, mostly lances and shields. He has dyed his greying white hair a little too much giving a sharp white color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a great chef.
History: Alvyn was born with his mother's beautiful face. Alvyn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alvyn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Gifted. Flaws: Depressed. Bonds: Criminal record, Attractive, Job. Occupation: Apothecary
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 2000 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp).
Wymar Brent, Male Human [Permalink]
Personal [hide]
Description: An older man who wears professional attire, he is not a threatening figure. His hair is long and chestnut with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His eyes are gray and he is always smoking a pipe.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to loving parents in a slum to the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: To prove his worth to the world.
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 90 gp.
Arnold Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dull violet sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He carries a battered trident and tarnished lance as well. His hair is chestnut and curly. His brown eyes are slightly larger than normal.
Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.
History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Insane, Shy, PTSD. Bonds: Military. Occupation: Mayor
Voice: Stutters
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 4 (-3) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Draconic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp. Amethyst (130 gp).
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