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NPC Generator

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Advanced [show]


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a white feathered hat and white clothes. His whole body is exceptionally muscular. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling gray eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Ozyman was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Impulsive, Antagonistic. Bonds: Immigrant, Adventurer, Job, Military. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Adept 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)6 (-2) 8 (-1)9 (-1)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Krimp Lancaster, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears black leather gloves, a black jacket, and tight pants. He keeps his white hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Blacksmith and found it very stressful. He struck the Blacksmith job and began his own company from there.

Motivation: Further expansion of business; and he has decided he is irredeemable

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military, Job. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Krimp Lancaster, Male Half-Orc Adept 1
Medium (6'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)6 (-2) 15 (+2)4 (-3)
Skills Arcana +0, Perception +4
Senses Passive Perception 14
Languages Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 700 sp. Gold dragon comb with red garnet eye (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Oriax Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is singed and shortened. This gold eyed westerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Doctor business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: To end his boredom; and sabotage a competitor

Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Oriax Anarchy, Male Tiefling Warrior 1
Medium (6'7") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)11 (+0) 12 (+1)8 (-1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 1 Banded mail.


Social Check DCs


Ahrim Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple green robe with white stripes complete with hood. His chestnut hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ahrim is combative with any and all who dare try his patience in the slightest.

History: Ahrim lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Athletic, Justice. Bonds: Family, Job, Has a crush. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Ahrim Loyalty, Male Tiefling Commoner 3
Medium (6'1") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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