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Advanced [show]


Great Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She dresses in pastel turtlenecks beneath a grey coat with green slacks. Her lavender fur is unkempt and raggedy. She is baby faced.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Flattery will make her almost putty in your hands.

History: Great was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Great Of World, Female Tabaxi Fighter 1
Medium (4'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)10 (+0) 10 (+0)12 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Creega Conway, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair is drawn into a tight pony tail with a cross scrunchie. She wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Creega embodies much of what other species detest in the Half-Orcs. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Creega took refuge in the ruined castle and found the beat up dagger and armor she uses now. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Creega never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Nature, In love. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Creega Conway, Female Half-Orc Warlock 1
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 70 gp. Blue quartz (15 gp).


Social Check DCs


Symma Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: This woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is muscular with a powerful set of arms. She has done her best to style her blonde hair to look like a famous performer. Her ears are large.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born to a poor family in the city she treasured whatever gifts she got. After coming to the age of reason, Symma took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now spends her time doing works of charity.

Motivation: To end her boredom; and to reunite with her absent father

Ideals: Philantrophist, Gifted. Flaws: Ugly, Terse. Bonds: Poor. Occupation: Butcher

Voice: Speaks through clenched teeth

Attributes [hide]

Symma Pilwicken, Female Gnome Monk 2
Small (3'1") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 6 (-2)10 (+0)
Skills Acrobatics +2, Animal Handling +0
Senses Passive Perception 8
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1300 sp.


Social Check DCs


Trym Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she is well dressed, but even with her fine clothing she looks run-down. She keeps her chestnut hair in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a Navigator first and foremost. She believes firmly that knowledge should be universal. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born in a small island village. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She became a Navigator soon after.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Fighting. Bonds: Attractive, Job, Nature, Mentor. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Trym Copperkettle, Female Halfling Ranger 2
Small (2'8") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)9 (-1) 6 (-2)9 (-1)
Skills Athletics +0, Religion +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 360 gp.


Social Check DCs

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