Symma Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She likes to wear tan tank tops with yellow skirt. Her black hair is cut jaggedly and amateurishly. She has a tattooed face.
Personality: She is business-like. She takes instructions and follows them to the letter. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her mother raised her in a mountain cabin. She helped her father out around the business and became quite the natural. She struck the Architect job and began her own company from there.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Professionalism. Flaws: Mundane. Bonds: Religious, Nature, Job. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 9 (-1) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Adelaide England, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her hair in dreadlocks. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is happy with her job as a Armorer. She turns her eye from what people do, preferring to live and let live. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born in the south, but her parents moved at a very young age to the west. Her childhood dream was to be a Crown-heir, but she was a colossal failure. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Expand her business; and marry her brother to traveling adventurers
Ideals: Justice. Bonds: Job, Religious, Immigrant, Family. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 7 (-2) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 150 gp.
Jo Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She typically wears white cloth garments or leather armor. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a great chef.
History: Jo hails from a village terrorized by dire rats. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was granted druidic powers by her dying sister.
Motivation: Someone believes her a fraud.
Ideals: Joker, Gifted. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 8
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 5 (-3) | 18 (+4) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3
Possessions: 200 sp. Onyx (80 gp).
Anverth Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'5" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. He is baby faced.
Personality: Calm and collected, he is a well trained Junk Dealer. He has a minor phobia of water and hates getting wet.
History: Sold as a small child to a necromancer, Anverth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Job, Mentor. Occupation: Junk Dealer
Voice: Slow speaker
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Malachite (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!
