Raam Severity, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears clothing that is held on in multiple layers but all of it is in poor condition. He has no hair. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He snorts whenever he laughs or is feeling confident. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raam. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Poor, Criminal record. Occupation: Spy
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp. Brass mug with jade inlays (200 gp).
Crampernap Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He very much looks the part of a Bather. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy brown hair. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Depressed. Bonds: Job, Family, Nature, Rich. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 5000 cp.
Herleva Vance, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her silver hair is still thick. Her face is covered beneath a completely black helmet.
Personality: Calm and collected, she is a well trained Glassblower. She does not believe in violence as a means to an end. She is a dedicated Glassblower but believes her peers are too gung-ho.
History: Born in the south to a Glassblower, Herleva learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Her addictions have taken their toll on her wallet, and she has found herself with a great deal of debt owed.
Motivation: To pay off her debts; and wants her loneliness to end
Ideals: Pacifist. Flaws: Addict. Bonds: Job, Debt, Has a crush. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 800 sp.
Morana Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her golden hair is drawn into a tight pony tail with a dagger scrunchie. Her face is covered beneath a completely black helmet.
Personality: She is overprotective of those who hire her services. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Morana was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Cursed with unlife at a very young age, Morana has worked very hard to control her curse. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To protect her home; and to clean up the streets
Ideals: Logical. Flaws: Disease. Bonds: Guardian, Poor. Occupation: Barber
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 2 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 2000 cp.
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