Oda Welber, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a tan vest and prefers brown and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her silver hair is cut jaggedly and amateurishly. Her eyes are brown.
Personality: She is witty, but her monotone delivery comes off as unnerving She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Oda was born in the north. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic, Joker, Persistence. Flaws: Ugly, Shy. Occupation: Servant
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. 1 Half-Plate.
Anverth Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered whip and tarnished falchion as well. He keeps his silver hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Philantrophist, Gifted. Flaws: Disease. Bonds: Criminal record. Occupation: Painter
Voice: Breathy voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Margery Hallewell, Female Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she is dressed in an above average manner. Her white hair is wavy and long. She has blue eyes.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village she learned the ways of the warrior from her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. By chance she met her sister recently and the two have been together since.
Motivation: She wants to get laid; and find a way to reverse the transformation of her sister
Ideals: Justice, Fighting. Bonds: Attractive, Family, Has a crush. Occupation: Mason
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp.
Elaim Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'5" and has a large grey mantle and cape that has been intricately interwoven into his blue robe. His left hand appears badly burned and disfigured. His red hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot resist a sob story and will often dote over anyone who has one.
History: Elaim was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He inherited the family business which he has now maintained for 14 years.
Motivation: Sabotage a competitor; and expand his business
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp. Silver pearl (70 gp). Smoky quartz (30 gp). Alexandrite (500 gp).
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