Engong Blakely, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she typically wears black cloth garments or leather armor. Her auburn hair has been sun bleached extensively. Her gray eyes are slightly larger than normal.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Engong was raised in a hard working conservative environment. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She tends to her Miner job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business; and she has money and likes to spend it
Ideals: Logical. Flaws: Ugly. Bonds: Job, Debt, Rich. Occupation: Miner
Voice: Whispers
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 17 (+3) | 11 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Naal Bohm, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. His hair is long and blonde with streaks of white, and is pulled back with small violet clips. His beard is white, braided, and well cared for. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Naal was born in the south. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered poetry. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Persistence, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Beggar
Voice: Spanish accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 8 (-1) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Ignan, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Gunnloda Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat, and sports empty pouches on her belt. She is bald on top and has large red tufts of hair around her ears. Her eyes are violet and she is always smoking a pipe.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She always tries to repair and not replace. It was this mentality that drove her into the Stableman business.
History: She was born in a small desert village. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Regain custody of her daughter.
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 50 gp. 1 Masterwork Heavy steel shield.
Jebeddo Beren, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. His white hair is thinning but still full. His eyes are likewise blue. His teeth are white and perfect.
Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of goblins once and for all.
History: Jebeddo was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Optimist. Bonds: Attractive, Enemies, Job, Family. Occupation: Shepherd
Voice: American accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 260 gp.
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Their contribution stands as a beacon of hope for all adventurers!