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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Uthemar Firahel, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He very much looks the part of a Apothecary. He has a red handlebar mustache and slicked back red hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the east. He is obsessed with his god.

History: Born in the east to a Apothecary, Uthemar learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Pacifist. Flaws: Disease. Bonds: Job, Poor, Religious. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Uthemar Firahel, Male Elf Cleric 2
Medium (5'3") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)13 (+1) 8 (-1)14 (+2)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 390 gp.


Social Check DCs


Tod Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. His long blonde hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He likes to make people angry or surprised. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to tiefling people

Flaws: Antagonistic, Addict. Bonds: Attractive, Poor, Immigrant. Occupation: Stylist

Voice: Speaks with a cold

Attributes [hide]

Tod Strongbones, Male Halfling Ranger 2
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 170 gp.


Social Check DCs


Enna Mystralath, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a weathered and beat up set of banded mail beneath an oversized tan coat. She wears her white hair down. She wears an eyepatch.

Personality: She likes to make people angry or surprised. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She got into the Body Guard business at a young age. Enna was born on a far southern island where she grew up under the tutelage of her father, an expert Body Guard. She struck the Body Guard job and began her own company from there.

Motivation: To be a Crown-heir again; and balancing her hectic life and new body guard responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Body Guard

Voice: Posh accent

Attributes [hide]

Enna Mystralath, Female Elf Ranger 1
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)10 (+0) 9 (-1)7 (-2)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Morkral Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly white, has prominent grey streaks. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.

History: Morkral was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Persistence, Pacifist. Flaws: Ugly. Bonds: Religious. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Morkral Eversharp, Male Dwarf Druid 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 7
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 16 (+3)12 (+1) 11 (+0)8 (-1)
Skills Acrobatics -1, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs

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