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NPC Generator

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Advanced [show]


Manfred Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His chestnut hair is cut short with large spiked bangs in the front. His eyes are amber and he is always smoking a pipe.

Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 3 years old his parents immigrated from the south. As a young adult he joined a group advocating for an improvement in Human conditions. He now owns his own business.

Motivation: Wants to open a new tavern; and halfling compassion

Ideals: Athletic. Flaws: Racist. Bonds: Job, Religious, Immigrant. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Manfred Shirley, Male Human Warrior 2
Medium (5'11") Human, Chaotic Good (CR 2)
Armor Class 8
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)11 (+0) 14 (+2)7 (-2)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 230 gp. 3 Tanglefoot bags.


Social Check DCs


Aramil Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a violet vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his violet boots flare out at the collars. His silver hair is smooth and relatively long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Disease. Bonds: Rich, Family, Criminal record. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Aramil Rothenel, Male Half-Elf Adept 1
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 5 (-3)12 (+1) 11 (+0)7 (-2)
Skills Athletics +0, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 pp.


Social Check DCs


Vlorn Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized red coat, and sports empty pouches on his belt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His gray unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the north. Cursed with a spirit at a very young age, Vlorn has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the north

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Vlorn Fastfoot, Male Halfling Ranger 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 10 (+0)17 (+3) 3 (-4)8 (-1)
Skills Arcana +5, Performance +1
Senses Passive Perception 6
Languages Common, Halfling, Orc, Infernal, Ignan
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 80 gp. Alexandrite (600 gp).


Social Check DCs


Erevan Othronus, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'2". He wears professional attire, and his gloved hand is found clutching a glaive. His auburn hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Fortune-teller, who enjoyed hunting, Erevan was taken on many hunting expeditions. A gifted student he started as a Fortune-teller, but he got bored and became a Fletcher. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Disciplined, Extrovert. Bonds: Attractive, Nature, Job. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Erevan Othronus, Male Elf Bard 1
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 7 (-2)8 (-1) 11 (+0)10 (+0)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs

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