Gynk Astley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white coat over a yellow low-cut shirt, and a top hat upon her head. She is bristling with hidden weapons, mostly morningstars and nunchakus. Her white hair is kept up in a ponytail inside a top hat. Her ears are large.
Personality: She has always had a great fascination with Halfling culture. She has a minor phobia of water and hates getting wet.
History: She was born in the west, but her parents moved at a very young age to the east. Gynk was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gynk decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Ugly, Racist, Fearful. Bonds: Criminal record, Immigrant. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1000 cp. 1 Small steel mirror.
Ulfgar Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish auburn hair is in a traditional bowl cut. He has several tiny emerald earrings on each ear.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ulfgar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers
Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Slave Trader
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 17 (+3) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1400 sp. 1 Masterwork Light steel shield.
Jane Emsworth, Female Human [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). Her golden hair is matted, messy, and big. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She dislikes all the random violence that takes place in the west. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Through the years after Jane was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Jane's mother didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by orcs. Jane was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: She's repulsed by the PC.
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Stylist
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Millicent Shelley, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She likes to wear grey tank tops with black skirt. Her white hair is knotted and matted. She wears round tiny glasses practically rammed into her face.
Personality: Millicent hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to a criminal king-pin and mafia family Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She used her abilities to trick people and travel the world for free.
Motivation: Find a way to reverse the transformation of her sister; and she feels that her past leaves her morally obligated to help
Ideals: Athletic, Artistic, Logical. Bonds: Criminal record, Family. Occupation: Spy
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!
