Korinn Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears an entirely black suit with pastel socks and a vest with buckled shoes. She carries with her a set of swords, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her crest is rusty and curly. She tend to wears goggles to shield her eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She made a point of taking high paying jobs and getting most of it up front. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Sabotage a competitor; and balancing her hectic life and new banker responsibilities is difficult
Ideals: Fighting, Gifted. Bonds: Job, Adventurer, Guardian. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 sp. Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). 1 Masterwork Common Melee.
Gunnloda Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'0" southern woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. With bright chestnut hair. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Gunnloda was raised in a hard working conservative environment. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She tends to her Jeweler job now, and dutifully fulfills any obligations she has.
Motivation: She is currently in port desperately looking for someone to get her out; and balancing her hectic life and new jeweler responsibilities is difficult
Flaws: Selfish, Fearful. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 17 (+3) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Elven, Auran
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 pp.
Syllin Amastacia, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a tan armored body suit, with a simple brown line shooting up and back down, and sports empty pouches on her belt. She keeps her long blonde hair kept up in a rat tail. This amber eyed easterner is not easily forgotten.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. Syllin is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: A powerful slaver made her what she is. Like her mother and her sister before her, after school she went straight into learning to become a Knight. She tends to her Knight job now, and dutifully fulfills any obligations she has.
Motivation: Doesn't want to be a Knight and was forced into it by her family; and further expansion of business
Ideals: Justice. Bonds: Family, Mentor, Job. Occupation: Knight
Voice: Squeaky
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 8 (-1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Elizabeth Wing, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a violet costume with the symbols of the four houses of cards on her torso. Her chestnut hair is braided into rings. Her gray eyes peer out from beneath her feathered violet hat.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She enjoys reading and quiet.
History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Days after completing her studies, news broke out that her hometown was attacked by illithids. Elizabeth was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: A deep hatred of illithids; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Insane. Bonds: Enemies, Poor. Occupation: Scribe
Voice: Scratchy, weak
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 2)
Armor Class 7
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 4 (-3) | 7 (-2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 350 gp.
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