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NPC Generator

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Advanced [show]


Ownka Hadlee, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has no hair. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Ownka was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ownka fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a crush on the local Animal Trainer; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Opinionated, Fighting. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Ownka Hadlee, Female Half-Orc Druid 1
Medium (6'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)10 (+0) 13 (+1)9 (-1)
Skills History +2, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp. Deep green spinel (80 gp).


Social Check DCs


Avice Clapham, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is dressed in earthy colors with a brown and black handkerchief worn on her right side. She wears her chestnut hair up. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was a mechanic, and taught her how to fix just about anything. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To clean up the streets; and she is unsatisfied with her job

Ideals: Athletic, Optimist, Persistence. Flaws: Disease. Bonds: Job, Guardian. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Avice Clapham, Female Human Barbarian 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)5 (-3) 10 (+0)8 (-1)
Skills Arcana -1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: A pair of silk slippers encrusted with tiny pearls. (160 gp).


Social Check DCs


Crampernap Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tattered old clothes. His hair is silver and curly. His eyes, though not visible through his cowl, are brown.

Personality: He is almost excessively polite to everyone, even when angry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Crampernap hails from a village terrorized by dire rats. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Crampernap was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and he is terrified, and will act out of fear

Flaws: Ugly, Shy, Fearful. Bonds: Enemies. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Crampernap Wildwander, Male Gnome Wizard 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Athletics +2
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 130 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerbo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. His hair is brown and curly. He has a dull look in his blue eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. In his 17th year, his parents were killed by a goblins raid, leaving Gerbo alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Nature, Enemies. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Gerbo Folkor, Male Gnome Monk 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)13 (+1) 10 (+0)17 (+3)
Skills Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 10 pp. Violet garnet (200 gp). 1 Masterwork Common Melee.


Social Check DCs

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