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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Sybil Kendal, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears grey trousers with pastel and white striped suspenders. She wears various colorful collared shirts. Her hair is red and curly. She has violet eyes and a grey hat with a pastel feather.

Personality: While she acts the brute, she is far gentler than she would appear. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born the only child of a wealthy merchant. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Sybil's homeland. Sybil decided to take the middle way and become a bodyguard. She has drifted from career to career and currently works as a Sailor.

Motivation: To be a Engraver again; and she'd like to take her coworkers down a peg

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Immigrant, Job. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Sybil Kendal, Female Human Rogue 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)11 (+0) 5 (-3)11 (+0)
Skills Arcana +2, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 gp. Tourmaline (160 gp).


Social Check DCs


Mastema Panic, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She carries with her a set of pickaxes, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has done her best to style her brown hair to look like a famous performer. She is baby faced.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born to loving parents in a slum to the north. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mastema took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Disciplined, Philantrophist. Bonds: Attractive, Poor, Nature. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Mastema Panic, Female Tiefling Expert 1
Medium (5'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: Tiger eye turquoise (11 gp).


Social Check DCs


Marigold Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: A middle-aged woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and is pretty ugly. Her chestnut hair is kept up in a ponytail inside a Stetson hat. She tend to wears goggles to shield her eyes.

Personality: She is a Tailor first and foremost. She believes firmly that knowledge should be universal. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an apprentice working in her father's forge. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Expand her business; and balancing her hectic life and new tailor responsibilities is difficult

Flaws: Ugly, Disease, Insomniac. Bonds: Job, Immigrant. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Marigold Honeypot, Female Halfling Rogue 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)8 (-1) 17 (+3)9 (-1)
Skills Perception +5, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 800 sp. Carnelian (40 gp). 8 Acid flasks.


Social Check DCs


Dariff Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing a long, brown, dusty cloak. Her chestnut hair is greasy and uncared for. She wears large thick round spectacles.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Dariff has worked very hard to control her curse. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and she's repulsed by the pc

Ideals: Disciplined. Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Mentor. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Dariff Bofdann, Female Dwarf Druid 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)10 (+0) 3 (-4)9 (-1)
Skills Arcana +2, Insight -2
Senses Passive Perception 6
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs

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