Damaia Madness, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is dressed in a clean black cloak covering her clean studded leather. She has dyed her greying silver hair a little too much giving a sharp silver color. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is obsessed with finding treasure.
History: She got into the Stylist business at a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: A need for knowledge about a nearby landmark; and she is compelled to act according to her religious beliefs
Ideals: Athletic. Bonds: Attractive, Adventurer, Job, Religious. Occupation: Stylist
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp. Chrysoberyl (50 gp).
Ernest Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His long chestnut hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Ernest hails from a village terrorized by orcs. In his 13th year, his parents were killed by a orcs raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He became a Jeweler soon after.
Motivation: He feels the way he acts is they only way to get by in the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Jeweler
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 sp. Silver pearl (110 gp). 1 Alchemist’s fire.
Ovina Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears rags and sports a simple walking cane. Her white hair is matted, messy, and big. She wears a mask on her face.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a ruthless business woman, a trait she acquired from her father.
History: Sold as a small child to a necromancer, Ovina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She dropped out of school before completing her studies. She has been a successful dealer in antiques buying low and selling high.
Motivation: To share knowledge with the world; and a strong sense of loyalty to halfling people
Ideals: Passionate, Entrepeneur, Logical. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp.
Harvest Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of his god around his neck, and a trident on his belt. He wears his orange fur down. He wears an eyepatch.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A powerful brothel owner made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Ugly, Selfish. Bonds: Mentor. Occupation: Slave Trader
Voice: Whispers
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 8
Hit Points 5 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 7 (-2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 150 gp. 1 Half-Plate.
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