Phelaia Horror, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is silver and curly. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is overprotective of those who hire her services. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Phelaia has worked very hard to control her curse. She hasn't been sleeping well lately.
Motivation: To protect her home; and to clean up the streets
Flaws: Disease, Insomniac. Bonds: Attractive, Guardian, Religious. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 130 gp.
Jelenneth Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a long, violet, dusty cloak. She carries a battered shortbow and tarnished falchion as well. Her auburn hair is singed and shortened. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She uses divination through singing.
History: She served in the navy to pay for her family's outstanding loans. Brilliant and gifted she never wanted to apply herself. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help; and she has passion for adventuring and risk
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Military, Criminal record. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 40 pp.
Drogo Deighton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dark leathers with embroidery. His blonde hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.
History: Drogo was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has set out to sabotage the competition.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and regain custody of his daughter
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Family. Occupation: Mercenary
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 160 gp.
Ermina Law, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a rapier, but if one is not available she will default to her hammer. Her hair is brown and curly. Her thin eyebrows rest above her beady brown eyes.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born in the south. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She moves from town to town, unable to find a place to settle.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
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