Arha Rodney, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a white feathered hat and white clothes. Beneath her clothing is a huge mess of scar tissue. Her red hair is styled in orderly dreadlocks. Her fair skin shows little sign of her aristocratic breeding.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was always a brilliant, if unscrupulous mind. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's repulsed by the PC.
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Slave, Attractive, Nature. Occupation: Blacksmith
Voice: Irish accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 7 (-2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Banded agate (4 gp). 1 Banded mail.
Dynamic Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a long, brown cloak. Her cinnamon fur is long and unkept. She has a dull look in her yellow eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Dynamic enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born on a small isolated farm. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Marshal work with an outfit from a few towns over. Marshal work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Marshal for the past few years.
Motivation: She has money and likes to spend it; and to be a bather again
Flaws: Ugly, Shy, Hedonist. Bonds: Nature, Job, Rich. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Anakis Moral, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she typically wears green cloth garments or leather armor. Her white hair is knotted and matted. She wears an eyepatch.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She comes from a rich western family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has money and likes to spend it.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich. Occupation: Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 6000 cp. Banded agate (16 gp).
Sarai Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries with her a set of shortbows, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She has slicked back white hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She acts crazy and hedonistic. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Sarai liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To prove her worth to the world; and meet up once more with her childhood friend
Ideals: Fighting. Flaws: Hedonist, Impulsive. Bonds: Adventurer, Military, Nature. Occupation: Fletcher
Voice: Russian accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp. Coral (130 gp).
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