Eleanor Blankley, Female Human [Permalink]
Personal [hide]
Description: Standing 6'0", this woman sports grey clothing, slightly heavier than average wear. Her hair is greying and her face has many wrinkles. Her violet unseeing eyes seem to look past you.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Eleanor grew up listening to her mother's many stories. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She would like to get married and retire.
Ideals: Justice, Logical. Flaws: Disease. Bonds: Has a crush, Adventurer. Occupation: Sellsword
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 380 gp.
Verna Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red wide-brimmed hat and red clothes. She keeps her long golden hair kept up in a rat tail. Her eyes, though not visible through her cowl, are amber.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Verna reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She ran away from her former home and has been making her living as a Detective for the past few years.
Motivation: Expand her business.
Ideals: Optimist. Bonds: Rich, Military, Job. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 16
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 10 (+0) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Halfling
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 cp. 1 Breastplate.
Trym Alston, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his pickaxe. His hair is short and red. His thin eyebrows rest above his beady blue eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Layabout, but he got bored and became a Blacksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Blacksmith
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 6 (-2) | 11 (+0) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
Sapply Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear blue tank tops with green pants. He has no hair. He tend to wears goggles to shield his eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the south, but his parents moved at a very young age to the west. Sapply was born on a far southern forest where he grew up under the tutelage of his mother, an expert Cook. He left for the south, certain he would find work there.
Motivation: He feels threatened by others.
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Cook
Voice: Dutch accent
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Aquan, Druidic
Attacks Melee -3 / 1d6-5, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: Large well-done wool tapestry (400 gp).
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