Lone Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His wide-brimmed hat is riddled with cuts and holes. His amber eyes peer out from beneath his wide-brimmed pastel hat.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Ideals: Justice. Flaws: Ugly, Impulsive, Disease, PTSD. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Tourmaline (160 gp).
Ronwe Verity, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a green costume with the symbols of the four houses of cards on her torso. Her dark red hair is kept up in a ponytail inside a feathered hat. Her red eyes dart from person to person to random spaces in the air.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the west to a Locksmith, Ronwe learned a great deal about her mother's area of expertise. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She has worked as a Locksmith like her mother before her.
Motivation: She seems to be bored by most things; and she is greedy
Flaws: Depressed, Racist, Mundane. Bonds: Rich, Job. Occupation: Locksmith
Voice: Russian accent
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 4 (-3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp.
Olunt Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" southern man, he wears a tight fitting brown shirt and pants. His chestnut hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Olunt lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Olunt took refuge in the old dungeon and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well.
Flaws: Hedonist. Bonds: Military, Family, Nature. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 9000 cp.
Garl Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. He carries with him a set of flails, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has moderate length black hair. His ears are large.
Personality: Garl speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Garl is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Garl was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their son. He worked as a Farmer, and he later adopted a second son.
Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable. Flaws: Ugly, Insane. Bonds: Family. Occupation: Farmer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 50 gp. Freshwater pearl (14 gp).
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