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NPC Generator

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Advanced [show]


Lance Nash, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is an epitome of beauty. His chestnut hair is smooth and relatively long. He has several tiny opal earrings on each ear.

Personality: This man loves writing and to teach people writing more than just about anything. He is obsessed with a lost civilization.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's looking for his big break.

Ideals: Artistic, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Lance Nash, Male Human Aristocrat 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)11 (+0) 9 (-1)13 (+1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Hupe High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He carries with him a set of shields on his belt, each one with a amber on the hilt. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.

History: Hupe was born in the south. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 4 years.

Motivation: To be a Sailor again; and expand his business

Ideals: Fighting, Logical, Persistence. Bonds: Job, Nature. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Hupe High-hill, Male Halfling Warrior 2
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)11 (+0) 16 (+3)10 (+0) 11 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +2 / 1d6+0, Grapple +0

Possessions: 210 gp. White pearl (60 gp). Citrine (30 gp). Coral (60 gp).


Social Check DCs


Erky Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. His blonde hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He then took over the family business and is one of the better Cartwright for hire.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Mundane. Bonds: Rich, Job, Family. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Erky Miggledy, Male Gnome Rogue 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 270 gp. Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Ethereal Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports a flattop fur cut. Her eyes are green and catlike.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is frequently practicing swordplay.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was granted necromantic powers by her dying sister.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Military, Family. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Ethereal Moon, Female Tabaxi Druid 1
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)9 (-1) 9 (-1)13 (+1)
Skills Acrobatics +2
Senses Passive Perception 9
Languages
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. An abacus with copper, silver and gold markers (120 gp).


Social Check DCs

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