Jezean Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'5" and wears a fine chain shirt which she covers with black colored cloaks and clothing. Her left leg appears badly burned and disfigured. Her white crest is still thick. Her thin eyebrows rest above her beady red eyes.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. The war was a terrible time for her, and Jezean does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her father was called into army service. When Jezean reached her early adolescence her Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She loathes her own lifestyle; and revenge
Flaws: Ugly, Depressed. Bonds: Enemies, Military. Occupation: Animal Trainer
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 6 (-2) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 130 gp.
Oriff Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'11" has a big stupid grin on her face most of the time. She is well dressed, but even with her fine clothing she looks run-down. She wears her hair in dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is skeptical of what others tell her and is slow to trust.
History: From birth she was tutored by a cruel and relentless mentor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Flaws: Shy. Bonds: Attractive, Job, Mentor, Enemies. Occupation: Fortune-teller
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 8 (-1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 370 gp. 1 Masterwork Uncommon Weapon.
Eridred Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear grey pants and tee shirts. She carries with her a set of pickaxes, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She has a very tight haircut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is witty, but her monotone delivery comes off as unnerving Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born blind and as such lacked many opportunities for work. Through the years after Eridred was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Eridred's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Eridred and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic, Disease. Occupation: Architect
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Quelenna Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her long black hair kept up in a rat tail. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a Marshal first and foremost. She believes firmly that knowledge should be universal. She works hard and plays hard.
History: Born in the north to a Marshal, Quelenna learned a great deal about her mother's area of expertise. Her homeland was ravaged by war and she spent much of her life rebuilding it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Retire the richest woman in the north; and to be a barber again
Ideals: Entrepeneur. Flaws: Addict, Hedonist, PTSD, Shy. Bonds: Job. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp.
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