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NPC Generator

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Advanced [show]


Cora Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed morningstar, just in case, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'8" when asserting herself. Her hair is blonde, silky, and of moderate length. Her eyes are green and she is always smoking a pipe.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is skeptical of what others tell her and is slow to trust.

History: Born in the west to a Apothecary, Cora learned a great deal about her father's area of expertise. Her childhood dream was to be a Ploughman, but she was a colossal failure. She used her abilities to trick people and travel the world for free.

Motivation: Sabotage a competitor; and to be a ploughman again

Flaws: Shy. Bonds: Attractive, Criminal record, Job. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Cora Goldfound, Female Halfling Cleric 1
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)10 (+0) 8 (-1)9 (-1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Leaf On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. Leaf was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the west; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Sensitive. Bonds: Religious. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Leaf On the Water, Male Tabaxi Druid 1
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)13 (+1) 8 (-1)15 (+2)
Skills Perception +1, Stealth +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Zook Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A 3'6" northern man, he wears skinny pants and wears a tan and black robe with the hood down. His hair is brown, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a great chef.

History: Sold as a small child to a brothel owner, Zook was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted druidic powers by his dying sister.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Gifted. Flaws: Sensitive, PTSD. Bonds: Attractive, Mentor. Occupation: Sellsword

Voice: Speaks through clenched teeth

Attributes [hide]

Zook Shadowcloak, Male Gnome Wizard 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 18 (+4)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Oren Norton, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing a long, white, dusty cloak. His whole body is exceptionally muscular. His white hair and beard is wavy and long. His eyes are brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Tanner for hire.

Motivation: He is wracked by social anxiety; and expand his business

Flaws: Antagonistic, Selfish, Fearful. Bonds: Immigrant, Rich, Job. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Oren Norton, Male Half-Orc Aristocrat 1
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 8 (-1)9 (-1) 11 (+0)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 4000 cp. 1 Chain shirt.


Social Check DCs

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