Mordai Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He dresses like a well dressed Crown-heir does. His whole body is exceptionally muscular. His chestnut hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Mordai hails from a village terrorized by dire rats. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Mordai was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Sabotage a competitor.
Ideals: Optimist. Bonds: Job, Immigrant, Attractive, Enemies. Occupation: Crown-heir
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 280 gp.
Agnes Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears light armors faded through time and improper care. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.
Personality: This woman loves painting and to teach people painting more than just about anything. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in the west to a Fisher, Agnes learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fisher. She inherited the family business which she has now maintained for 11 years.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new fisher responsibilities is difficult
Ideals: Athletic, Artistic, Opinionated. Bonds: Job. Occupation: Fisher
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 5 (-3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 4 Tanglefoot bags.
Shax Fortune, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a black broad hat and black clothes. Her hair is short and silver. She has a dull look in her black eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She got into the Server business at a young age. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has set out to sabotage the competition.
Motivation: Her relatives are trying to arrange a marriage; and she wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Mundane. Bonds: Job, Family, Military. Occupation: Server
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 4 (-3) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 70 pp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Finely wrought small gold bracelet (60 gp). 1 Half-Plate. 1 Banded mail. 1 Masterwork studded leather.
Urshar Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her hammer. She is physically well-built. Her golden hair is unkempt and raggedy. She has a tattooed face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She works hard and plays hard.
History: Urshar was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Miller
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Amber (150 gp). 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!