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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alice Melancon, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears her hair in dreadlocks. She has gleaming, smiling green eyes.

Personality: She dislikes all the random violence that takes place in the west. She believes the world needs to unite to get rid of dire rats once and for all.

History: Alice hails from a village terrorized by dire rats. Her divine abilities were realized during a raid on her village. She became a Jeweler soon after.

Motivation: She's looking for her big break; and sabotage a competitor

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Enemies, Job, Adventurer. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Alice Melancon, Female Half-Elf Expert 1
Medium (4'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Egelina Casilltenirra, Female Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she is wearing a tight violet one piece outfit complete with pants, hood, and a cape. Her tied-back hair is red. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She likes to make people angry or surprised. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and she is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Rich. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Egelina Casilltenirra, Female Half-Elf Ranger 2
Medium (5'4") Half-Elf, Lawful Evil (CR 2)
Armor Class 7
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 6 (-2)9 (-1) 12 (+1)14 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 60 gp.


Social Check DCs


Marigold Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 3'0" and is a bit bulky. She is very muscular particularly in the legs. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has shaved her head bald. She tend to wears goggles to shield her eyes.

Personality: She is a Bather first and foremost. She believes firmly that knowledge should be universal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants to meet her childhood hero.

Flaws: Disease. Bonds: Job, Adventurer, Immigrant. Occupation: Bather

Voice: Speaks in third person

Attributes [hide]

Marigold Wildcloak, Female Halfling Warrior 2
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)6 (-2) 8 (-1)12 (+1)
Skills Investigation +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 400 sp.


Social Check DCs


Naal Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear ponchos typically of a light blue in addition to tight pants. His black hair, when down, is lengthy. His eyes are green and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor.

Flaws: Disease, Racist. Bonds: Job, Adventurer. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Naal Wasanthi, Male Elf Ranger 1
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)7 (-2) 17 (+3)12 (+1)
Skills History +0, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 160 gp.


Social Check DCs

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