Dayereth Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears crescent spectacles with a black brim.
Personality: While he acts the brute, he is far gentler than he would appear. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Dayereth was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Dayereth has worked very hard to control his curse. He then took over the family business and is one of the better Sailor for hire.
Motivation: To be a Courier again.
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Disease. Bonds: Job. Occupation: Sailor
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 130 pp.
Harbek Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. His skin is fair and his fingers are delicate and long. His head has been shaved. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker. Flaws: Ugly, Antagonistic, Addict. Bonds: Criminal record. Occupation: Actor
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 120 gp. 1 Darkwood Shield.
Chad Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. His black hair has been sun bleached extensively. His eyes are green and beady.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised by priests from a young age. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and to protect his home
Flaws: Ugly, Fearful. Bonds: Guardian, Religious, Mentor. Occupation: Mortician
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 5 (-3) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp. A delicate silver chain set with a tourmaline (10 gp).
Andraste Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan shirt with thin black vertical stripes and green pants. She carries with her a set of longbows on her belt, each one with a aquamarine on the hilt. Her broad hat is riddled with cuts and holes. Her green unseeing eyes seem to look past you.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Andraste lived on a farm with her father, near the main road leading to a nearby town. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Slave Trader
Voice: Raspy
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 5 (-3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
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