Hugolina Clifford, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. Her long white hair is drawn into a two foot long braid. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. The war was a terrible time for her, and Hugolina does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Depressed, Mundane. Bonds: Attractive, Criminal record, Military. Occupation: Bellfounder
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 4 (-3) | 5 (-3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
Possessions: 60 gp.
Adrie Holimion, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan cloak and cross-gartered brown stockings. She carries a battered trident and tarnished halberd as well. Sporting a brown mohawk this woman's hair draws a lot of attention. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is able to make almost anything out of random pieces of junk.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Sylvan, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Uthemar Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'11" and dresses in blue turtlenecks beneath a yellow coat with green slacks. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Uthemar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Uthemar lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He desires power and/or immortality; and to unite with his sister
Flaws: Hedonist. Bonds: Attractive, Family, Rich, Adventurer. Occupation: Sage
Voice: Raspy
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Fonkin Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: An older man who is dressed in a clean tan cloak covering his clean studded leather, he is not a threatening figure. His hair is black, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: Fonkin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Fonkin was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Extrovert, Fighting. Flaws: Insane. Bonds: Attractive, Military. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp.
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