Shanairla Iathrana, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. Her hair is short and golden. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is mildly Elf supremacist, though she does not identify as such. She is a bit of a xeno-phobe, disliking non-Elves.
History: Shanairla was raised in a hard working conservative environment. A gifted student she started as a Actor, but she got bored and became a Baker. In the meantime she has taken over work as a Baker and occasionally as a mercenary.
Motivation: She has passion for adventuring and risk; and revenge
Flaws: Ugly, Racist. Bonds: Job, Adventurer, Enemies. Occupation: Baker
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 2000 cp. Blue quartz (8 gp).
Three Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her fur is brown and curly. Her eyes are a pleasant copper.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Three was born in the north. At a young age she loved to build and create. There was a wharf not far from home where she often wandered off to fish. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break.
Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Adventurer, Nature. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 390 gp.
Adelaide Winchester, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She has a large brown mantle and cape that has been intricately interwoven into her pastel robe. Sporting a brown mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A deeply religious woman she believes everything happens for a reason. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in the east to a Navigator, Adelaide learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adelaide took refuge in the ruined castle and found the beat up flail and armor she uses now. She struck the Navigator job and began her own company from there.
Motivation: She has a crush on the local Detective; and her religion dominates her actions
Ideals: Opinionated. Bonds: Religious, Job, Nature, Has a crush. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 7 (-2) | 7 (-2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
Ahlyssa Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a large yellow jacket, and she perpetually has her nunchaku ready. Her hair is long and black with streaks of red, and is pulled back with small yellow clips. Her amber eyes are slightly larger than normal.
Personality: While she acts the brute, she is far gentler than she would appear. She is a ruthless business woman, a trait she acquired from her father.
History: Born in a small village she learned the ways of the warrior from her father. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's attracted to the PC; and wants her loneliness to end
Ideals: Fighting, Entrepeneur. Flaws: PTSD, Ugly. Bonds: Has a crush. Occupation: Detective
Voice: Hollow voice
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. Red garnet (130 gp).
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