Myathethil Floshem, Female Elf [Permalink]
Personal [hide]
Description: 5'5" and muscular, this northern woman wears tan trousers with black and brown striped suspenders. She wears various colorful collared shirts. Her red hair is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.
Personality: She speaks before she thinks and is too direct. A true patriot, Myathethil would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born in the north, but her parents moved at a very young age to the south. When Myathethil reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Impulsive. Bonds: Military, Immigrant, Adventurer. Occupation: Slave Trader
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 6 (-2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp.
Qualen Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He carries with him a set of maces on his belt, each one with a amethyst on the hilt. His long golden hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He plays an instrument quite well.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in mace use. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and many illithids want him driven away
Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 18 (+4) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp. 1 Average lock.
Frug Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a blue coat over a brown low-cut shirt, and a broad hat upon his head. His chestnut hair is slicked back into a classic pompadour. His brown eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Frug was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Frug's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is greedy; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Fearful, Antagonistic. Bonds: Adventurer, Rich. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Manfred Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tight fitting clothing which further accentuates his frame. His chestnut hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Manfred was born on a far western plains where he grew up under the tutelage of his mother, an expert Beggar. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Halfling compassion; and obtaining odd cultural halfling artifacts is his passion
Ideals: Logical, Gifted. Flaws: Racist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Beggar
Voice: Italian accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1100 sp.
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