Morthos Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears a small hat to hide his balding. This red eyed westerner is not easily forgotten.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Morthos was raised in a hard working conservative environment. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Morthos began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Job, Has a crush. Occupation: Soapmaker
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 4 (-3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Oppleby Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He usually wears his blue robe and has his kukri always slung over his shoulder. He wears his golden hair down. His thin eyebrows rest above his beady hazel eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and balancing his hectic life and new miller responsibilities is difficult
Ideals: Pacifist, Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Miller
Voice: French accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Sardonyx (50 gp).
Shag Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears bulky black painted plate armor. His moppish black hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He dislikes all the random violence that takes place in the north. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born the only child of a wealthy merchant. In his 18th year, his parents were killed by a dire rats raid, leaving Shag alone in the world. After a stint in an orphanage, he was adopted. He was granted martial powers by his dying sister.
Motivation: Revenge; and someone believes him a fraud
Ideals: Pacifist, Gifted, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 5000 cp.
Sannl Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care. She is muscular with a powerful set of arms. She has wavy silver hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is harsh and unforgiving.
History: Born to a pair of adventurers, Sannl grew up listening to her mother's many stories. After coming to the age of reason, Sannl took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: She's looking for her big break; and she desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Servant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 14 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Dwarven, Terran, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
Possessions: 20 pp.
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