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NPC Generator

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Advanced [show]


Jelenneth Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear blue clothing when she does not wear armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. She is bald on top and has large brown tufts of hair around her ears. Her eyes are hazel and she is always smoking a pipe.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Jelenneth was raised in a hard working conservative environment. Jelenneth abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She'd like to take her coworkers down a peg; and to prove her worth to the world

Ideals: Joker, Logical. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Jelenneth Galanodel, Female Elf Monk 1
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)16 (+3) 5 (-3)12 (+1)
Skills Sleight of Hand +1, Survival -1
Senses Passive Perception 7
Languages Common, Elven, Ignan, Auran, Infernal
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Immeral Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a kukri on his belt. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. His black hair is unkempt and raggedy. His eyes are green.

Personality: Immeral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the east his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Interpreter

Voice: Mousy voice

Attributes [hide]

Immeral Floshem, Male Half-Elf Rogue 2
Medium (4'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 6 (-2)14 (+2) 11 (+0)10 (+0)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Auran, Sylvan
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0

Possessions: 280 gp. 1 Healer’s kit.


Social Check DCs


Azgrom Royal, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Interpreter, who enjoyed hunting, Azgrom was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Fighting, Athletic. Flaws: Emotional, Antagonistic. Bonds: Attractive, Nature. Occupation: Slave Trader

Voice: Aggressive tone

Attributes [hide]

Azgrom Royal, Male Half-Orc Wizard 2
Medium (6'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)10 (+0) 9 (-1)4 (-3)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Barbena Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is kept up in a ponytail inside a top hat. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is very quiet and rarely speaks above a whisper. She is lazy and tries to find solutions quickly.

History: She was born a particularly ugly child, much to the horror of her parents. When money was particularly tight she was walking through alleys when she overheard a Interpreter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Logical. Flaws: Ugly, Shy, Lazy. Bonds: Poor. Occupation: Interpreter

Voice: Australian accent

Attributes [hide]

Barbena Glanhig, Female Dwarf Barbarian 1
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)7 (-2) 9 (-1)13 (+1)
Skills History +0, Stealth +1
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 300 sp.


Social Check DCs

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