Fibblestib Murnig, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this southern man wears tattered old clothes. His small hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the south, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Armorer
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 400 sp. Malachite (4 gp). Blue quartz (4 gp). Chrysoberyl (80 gp).
Zook Welber, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses like a well dressed Scribe does. His silver hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He dislikes all the random violence that takes place in the west. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Zook reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Scribe.
Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Pacifist. Bonds: Job, Attractive, Enemies, Military. Occupation: Scribe
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 sp. 1 Disguise kit.
Mreksh Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His copper crest is lengthy. He has a dull look in his gold eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gifted from a young age, Mreksh studied abroad. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Interpreter for hire.
Motivation: He is greedy; and to be a blacksmith again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Slave, Job, Rich. Occupation: Interpreter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Pelaios Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He usually wears his black robe and has his bastard sword always slung over his shoulder. His whole body is exceptionally muscular. He wears his black hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Pelaios would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army.
Bonds: Immigrant, Job, Military, Religious, Nature. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 6 (-2) | 7 (-2) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. Tourmaline (70 gp). 1 Banded mail.
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