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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Tod Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely red suit with grey socks and a vest with buckled shoes. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Tod was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered singing. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Optimist, Artistic. Flaws: Insane. Bonds: Family. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Tod Tallfellow, Male Halfling Cleric 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 60 gp.


Social Check DCs


Astar Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. This black eyed westerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Astar studied abroad. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Astar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Gifted. Flaws: Selfish. Bonds: Attractive. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Astar Larceny, Male Tiefling Commoner 2
Medium (6'5") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)8 (-1) 15 (+2)12 (+1)
Skills Acrobatics +3, History +1
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 40 gp. An abacus with copper, silver and gold markers (100 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Helja Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a brown vest and prefers grey and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. With wild chestnut hair. Her eyes are brown and beady.

Personality: She is witty, but her monotone delivery comes off as unnerving She has a small toy that she constantly fidgets with.

History: She comes from a rich southern family. She worked as a nervous Marshal and found it very stressful. She ran away from her former home and has been making her living as a Marshal for the past few years.

Motivation: Balancing her hectic life and new Marshal responsibilities is difficult; and she is unsatisfied with her job

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Rich, Job. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Helja Glanhig, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 5 (-3)16 (+3)
Skills Acrobatics +3
Senses Passive Perception 7
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 250 gp.


Social Check DCs


Vadania Othronus, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she dresses in collared shirts and wears a proper scarf over her head. Her silver hair is long and unkept. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, she has a hard time making friends. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Vadania was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Vadania's father didn't care for her much, and the feeling was mutual. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Farmer

Voice: Timid voice

Attributes [hide]

Vadania Othronus, Female Elf Aristocrat 2
Medium (5'4") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)16 (+3) 12 (+1)9 (-1)
Skills Athletics +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Auran, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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