Kassoon
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NPC Generator

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Advanced [show]


Charles Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Fearful. Bonds: Criminal record. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Charles Boleem, Male Half-Elf Aristocrat 2
Medium (5'8") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)16 (+3) 8 (-1)16 (+3)
Skills Athletics +0, Religion +5
Senses Passive Perception 9
Languages Common, Elven, Ignan, Abyssal, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +5

Possessions: 800 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Ortegar Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. His red hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and doesn't want to be a mayor and was forced into it by his family

Flaws: Ugly, Emotional, Fearful. Bonds: Nature, Family. Occupation: Mayor

Voice: Spits words with contempt

Attributes [hide]

Ortegar Deephollow, Male Halfling Wizard 1
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)13 (+1) 8 (-1)11 (+0)
Skills Religion +3, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp. Sard (40 gp).


Social Check DCs


Lone Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her brown fur is thinning but still full. This blue eyed westerner is not easily forgotten.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also has developed a complete distrust of the Mayor profession.

History: Lone was raised in a hard working conservative environment. A gypsy cursed her at a young age, leading to her ugly appearance. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She's looking for her big break; and sabotage a competitor

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Lone Paws, Female Tabaxi Ranger 1
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 20 gp.


Social Check DCs


Gurdis Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'9" western woman, she typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. With bright brown hair. She wears crescent spectacles with a black brim.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in the west to a Herbalist, Gurdis learned a great deal about her mother's area of expertise. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: A deep hatred of gnolls; and balancing her hectic life and new herbalist responsibilities is difficult

Ideals: Disciplined, Entrepeneur. Flaws: Insane. Bonds: Job, Enemies. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Gurdis Rumnaheim, Female Dwarf Barbarian 1
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs

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