Amnon Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is greying and his face has many wrinkles. His eyes are likewise red. His teeth are white and perfect.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Bonds: Attractive, Religious, Rich. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 5 (-3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
Gesrethe Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, she is an attractive figure. She has the majority of her body covered in plate. Her silver crest is lengthy. Her eyes are likewise red. Her teeth are white and perfect.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in the south, but her parents moved at a very young age to the west. Gesrethe was born on a far southern forest where she grew up under the tutelage of her mother, an expert Scribe. She left for the south, certain she would find work there.
Motivation: To find somewhere to settle down; and she is content
Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Scribe
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: Jade (80 gp).
Yvonne Huckabee, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a brown coat over a black low-cut shirt, and a wide-brimmed hat upon her head. Her hair is chestnut and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She receives visions of the future at random moments
History: Born to a pair of adventurers, Yvonne grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. During her travels, Yvonne and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Yvonne discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Yvonne fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has passion for adventuring and risk.
Ideals: Gifted. Flaws: Insane, Shy, Disease. Bonds: Adventurer. Occupation: Glassblower
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 15 (+2) | 5 (-3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Roger Barney, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries tridents. He keeps his blonde hair in a pixie cut. His eyes are green and catlike.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also is a firm believer in the manly ideal.
History: Roger was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Terran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
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