Fargrim Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, brown, dusty cloak and is in decent physical shape. With a patchy red beard and wild red hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Blacksmith business at a young age. He worked as a nervous Blacksmith and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a crush on the local Gardener; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Rich, Has a crush. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 110 gp. A delicate silver chain set with a tourmaline (10 gp).
Pelt Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a simple brown robe with tan stripes complete with hood. His lavender fur is kept up in a ponytail inside a top hat. His face is covered beneath a completely black helmet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Pelt lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Sailor father left him crippled. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Ideals: Passionate. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Layabout
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Zircon (40 gp).
Kildrak Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a worn and beaten armor. He has black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.
Motivation: He is compelled to act according to his religious beliefs; and he is wracked by social anxiety
Flaws: Insomniac, Cynical, Fearful. Bonds: Religious, Mentor. Occupation: Junk Dealer
Voice: Excited and jittery
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 12 (+1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 50 gp.
Torgga Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Navigator. She carries a battered scythe and tarnished quarterstaff as well. She wears her silver hair up. Her eyes are blue and beady.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She helped her mother out around the business and became quite the natural. She has worked as a Navigator like her mother before her.
Motivation: She is a bit of a kleptomaniac.
Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Criminal record, Job. Occupation: Navigator
Voice: Irish accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 15 (+2) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Common Melee.
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