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NPC Generator

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Advanced [show]


Ashgarn Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He has moderate length golden hair. His brown eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated, Gifted. Flaws: Forgetful. Bonds: Attractive, Slave. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Ashgarn Birkenhead, Male Half-Orc Adept 2
Medium (5'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)5 (-3) 13 (+1)11 (+0)
Skills Acrobatics +0, Athletics +4
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs


Dagnal Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a worn and beaten armor. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.

Personality: She acts crazy and hedonistic. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: When she was but 7 years old her parents immigrated from the south. She was an athlete and attended two major summer competitions. She never won. She moves from town to town, unable to find a place to settle.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and wants to work out more often

Ideals: Athletic. Flaws: Hedonist. Bonds: Rich, Immigrant, Debt. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Dagnal Frostbeard, Female Dwarf Commoner 1
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)10 (+0) 10 (+0)10 (+0)
Skills Religion +2, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 140 gp.


Social Check DCs


Mamnen Covert, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'2", this man is renowned for his bright black suits and hats. He wears his brown hair down. His white unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend

Ideals: Impeccable, Philantrophist. Flaws: Disease, Greedy. Bonds: Mentor, Adventurer. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Mamnen Covert, Male Tiefling Barbarian 1
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)13 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Marbas Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has a moderate pudge and is not very fit. His dark red hair is kept up in a ponytail inside a feathered hat. His eyes are gold and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Marbas and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Slave. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Marbas Dread, Male Tiefling Barbarian 1
Medium (5'1") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 12 (+1)7 (-2)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 70 gp.


Social Check DCs

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