Tree Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing a perfectly clean shirt and pair of pants. His fur is black, silky, and of moderate length. His yellow eyes have a joyful gleam in them most of the time.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Energy wise he seems alert and responsive.
History: He is the product a well kept family trust fund and as such has never really known need. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Professionalism. Bonds: Attractive, Rich, In love, Religious. Occupation: Stylist
Voice: Old Prospector
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 6 (-2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp.
Nuthra Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She carries a battered sickle and tarnished trident as well. She has moderate length scarlet crest. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She never wears the same outfit twice, unless she absolutely has to.
History: Born to a pair of adventurers, Nuthra grew up listening to her mother's many stories. Nuthra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she's looking for her big break
Ideals: Fighting, Artistic. Flaws: Selfish. Bonds: Attractive, Poor, Adventurer. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 600 sp.
Rivaan Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his axe ready. He wears a colorful flower in his bronze crest. His red eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot resist a sob story and will often dote over anyone who has one.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in axe use. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Mayor
Voice: Soothing and warm
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 120 gp.
Mijira Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'4" and muscular, this western woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her blue crest is knotted and matted. Her red eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Mijira isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She also hits on women, regardless of circumstances.
History: Mijira was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To settle down with her crush; and a need for knowledge about a nearby landmark
Ideals: Athletic, Impeccable. Bonds: Poor, Has a crush, Adventurer. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
Possessions: 120 gp. Hematite (11 gp).
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