Snafû Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and very much looks the part of a Barber. He wears his golden hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Barber.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and expand his business
Flaws: Insane, Emotional, Lazy. Bonds: Job, Religious. Occupation: Barber
Voice: Slurs words
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 2)
Armor Class 7
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 15 (+2) | 7 (-2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
Possessions: 140 gp. 1 Masterwork Uncommon Weapon.
Faral Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her white hair is braided into rings. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother took her hunting and taught her how to get in the mind of other creatures. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and nothing but the best is good enough for her
Ideals: Impeccable. Bonds: Attractive, Criminal record, Poor, Nature. Occupation: Seamstress
Voice: Italian accent
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 8 (-1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Caramip Turen, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her chestnut hair is wavy and long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Gifted from a young age, Caramip studied abroad. After coming to the age of reason, Caramip took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Bricklayer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 210 gp.
Nazdûg Elton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His head has been shaved. His face is scarred and worn.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also hits on women, regardless of circumstances.
History: He was born on a small isolated farm. Nazdûg was born on a far western forest where he grew up under the tutelage of his mother, an expert Tailor. He left for the west, certain he would find work there.
Motivation: He wants to get laid; and he's attracted to the pc
Ideals: Athletic. Flaws: Ugly. Bonds: Immigrant, Has a crush, Nature. Occupation: Tailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 360 gp. 1 Healer’s kit.
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