Callie Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is dressed in an above average manner. Her hair is blonde, silky, and of moderate length. She wears a mask on her face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Callie hails from a village terrorized by drow. After coming to the age of reason, Callie took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants revenge against drow; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Miner
Voice: Nasally tone
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. 1 Tanglefoot bags.
Oppah Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'5". She is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems, and her gloved hand is found clutching a crossbow. Her long brown hair is drawn into a two foot long braid. Her eyes are hazel and catlike.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She invites people to come help in her community garden.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She struck it rich when she found rare goods in large quantities. Days after completing her studies, news broke out that her hometown was attacked by brigands. Oppah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Regain custody of her daughter; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Rich, Enemies, Family. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Fragrant Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a pastel shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. Her red fur is greasy and uncared for. Her face is scarred and worn.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a ruthless business woman, a trait she acquired from her father.
History: She was born to loving parents in a slum to the south. A few years later when the east was not economically sound they moved to her current location. She left for the south, certain she would find work there.
Motivation: Retire the richest woman in the south; and to prove her worth to the world
Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 7 (-2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp.
Emeny Livingstone, Female Human [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. Her hair is silver and very short. She is very pretty but has cold, dead eyes.
Personality: She is very quiet and rarely speaks above a whisper. She is a ruthless business woman, a trait she acquired from her father.
History: Emeny was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Layabout they were divorced and she won custody of their daughter. She worked as a Mayor, and she later adopted a second daughter.
Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of her brother
Ideals: Entrepeneur, Optimist. Flaws: Shy. Bonds: Rich, Attractive, Family. Occupation: Mayor
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 7 (-2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 120 gp. 1 Masterwork Musical instrument.
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