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NPC Generator

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Advanced [show]


Lezre Harlow, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears light armors faded through time and improper care. Beneath her clothing is a huge mess of scar tissue. She keeps her long red hair kept up in a rat tail. She has gleaming, smiling blue eyes.

Personality: She is a Bather first and foremost. She believes firmly that knowledge should be universal. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was raised in a white middle class family as the only child. Like her mother and her sister before her, after school she went straight into learning to become a Bather. She struck the Bather job and began her own company from there.

Motivation: She is content; and sabotage a competitor

Ideals: Optimist. Flaws: Mundane. Bonds: Slave, Job. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lezre Harlow, Female Half-Orc Monk 2
Medium (4'11") Half-Orc, Chaotic Good (CR 2)
Armor Class 8
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)8 (-1) 11 (+0)5 (-3)
Skills Acrobatics +0, Religion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 310 gp. Peridot (80 gp). Amber (100 gp). Chalcedony (80 gp).


Social Check DCs


Fargrim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears brown leather gloves, a brown jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His hair is blonde and curly. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Fargrim's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Fargrim and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Slave, Rich. Occupation: Performer

Voice: Raspy

Attributes [hide]

Fargrim Hammerstone, Male Dwarf Expert 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 16 (+3)15 (+2) 12 (+1)8 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 110 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Halimath Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright chestnut hair and a scraggly beard. His fierce blue eyes like to dwell on things.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to make almost anything out of random pieces of junk.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Elf Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Halimath and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Halimath discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Halimath fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Religious. Occupation: Shipwright

Voice: Nasally tone

Attributes [hide]

Halimath Cithreth, Male Elf Warlock 1
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)9 (-1) 14 (+2)8 (-1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Lapis lazuli (8 gp).


Social Check DCs


Agnes Graham, Female Human [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her chestnut hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are green.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Agnes was born in the north. At a young age she loved to build and create. Agnes abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and she is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Criminal record, Rich. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Agnes Graham, Female Human Warrior 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)12 (+1) 13 (+1)8 (-1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp.


Social Check DCs

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