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NPC Generator

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Advanced [show]


Rurik Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey costume with the symbols of strength on his torso. He has silver hair. His eyes are violet and beady.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Shoemaker business at a young age. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Flaws: Ugly, Racist. Bonds: Religious, Job, Criminal record. Occupation: Shoemaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Rurik Morigak, Male Dwarf Wizard 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)10 (+0) 10 (+0)9 (-1)
Skills Athletics +4, Deception +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp. 4 Tanglefoot bags.


Social Check DCs


Eberdeb Turen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of nunchakus on his belt, each one with a amber on the hilt. His long blonde hair reaches down to his waist. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the north; and he is terrified, and will act out of fear

Ideals: Entrepeneur, Fighting, Justice. Flaws: Ugly, Fearful. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Eberdeb Turen, Male Gnome Ranger 1
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)11 (+0) 16 (+3)10 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 50 gp. 1 Chain shirt.


Social Check DCs


Chenna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She keeps her blonde hair in a flapper bob. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her job bores her to no end. She has decided to make it more interesting.

History: Chenna was born with her mother's beautiful face. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has comitted a past crime that haunts her to this day; and meet up once more with her childhood friend

Flaws: Insomniac. Bonds: Adventurer, Criminal record, Attractive. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Chenna Warmwater, Female Halfling Aristocrat 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)8 (-1) 13 (+1)8 (-1)
Skills History +1, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Masterwork Heavy wooden shield.


Social Check DCs


Oriel Landon, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a worn and beaten armor. Sporting a golden mohawk this woman's hair draws a lot of attention. Her gray eyes have a joyful gleam in them most of the time.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a small toy that she constantly fidgets with.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. When money was particularly tight she was walking through alleys when she overheard a Sage hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by brigands. Oriel was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Flaws: Ugly, Addict. Bonds: Poor, Religious, Enemies. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Oriel Landon, Female Human Barbarian 2
Medium (4'11") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 2000 sp. 1 Half-Plate.


Social Check DCs

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