Kassoon
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NPC Generator

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Advanced [show]


Veloptima Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a blue costume with the symbols of her god on her torso. She has golden hair. Her eyes are likewise gray.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is frequently practicing swordplay.

History: She was born several months after her mother was called into army service. From her teen years she was always beautiful and desirable, so people have always doted on her. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants to open a new tavern; and balancing her hectic life and new sellsword responsibilities is difficult

Flaws: Antagonistic. Bonds: Military, Attractive, Has a crush, Job. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Veloptima Dunben, Female Gnome Expert 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)9 (-1) 12 (+1)10 (+0)
Skills Medicine +3, Nature +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 1 Banded mail.


Social Check DCs


Donaar Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear black clothing when he does not wear armor. His gold crest is drawn into a tight pony tail with a butterfly scrunchie. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Immigrant, Family, Has a crush. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Donaar Qyxpahrgh, Male Dragonborn Aristocrat 2
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 340 gp.


Social Check DCs


Hobart Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He tends to wear a red poncho over his likewise colored trousers and shirt. His brown hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the east to a Barrister, Hobart learned a great deal about his father's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He inherited the family business which he has now maintained for 10 years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to end his boredom

Ideals: Joker. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Barrister

Voice: Smooth and feminine

Attributes [hide]

Hobart Porridgepot, Male Halfling Barbarian 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)11 (+0) 7 (-2)10 (+0)
Skills History +2, Medicine +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Xanaphia Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and dresses in blue turtlenecks beneath a green coat with red slacks. She has done her best to style her chestnut hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want her driven away; and someone believes her a fraud

Flaws: Ugly, Shy, Forgetful. Bonds: Religious, Enemies. Occupation: Roofer

Voice: American accent

Attributes [hide]

Xanaphia Mellerelel, Female Elf Sorcerer 2
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 10 (+0)9 (-1)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. 1 Breastplate.


Social Check DCs

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