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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Tricking Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. Her brown fur is thinning but still full. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Tricking will drive conversation. She is afraid of women and trembles around them

History: Tricking was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her homeland was ravaged by war and she spent much of her life rebuilding it. She's since become an addict/alcoholic.

Motivation: She seems to be bored by most things.

Ideals: Extrovert. Flaws: Addict, Shy. Bonds: Poor. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Tricking Treat, Female Tabaxi Rogue 1
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 7 (-2)12 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Ozyman Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a skull on it. He has styled his blonde hair well, parting it to the right. His fierce green eyes like to dwell on things.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His mother raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Locksmith for hire.

Motivation: Further expansion of business.

Ideals: Athletic. Bonds: Job, Criminal record, Nature. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Ozyman Reedfellow, Male Halfling Sorcerer 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)10 (+0) 9 (-1)11 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 30 pp.


Social Check DCs


Halimath Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. His hair is long and auburn with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Justice, Joker. Flaws: Racist. Bonds: Attractive, Rich, Has a crush. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Halimath Netyoive, Male Elf Warrior 1
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Euron Guile, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a small hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his mother was called into army service. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has worked as a Unemployed like his mother before him.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Job, Military. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

Euron Guile, Male Tiefling Commoner 1
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 8 (-1)14 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 3000 cp.


Social Check DCs

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