Mialee Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She sports golden long hair. Her fierce gray eyes like to dwell on things.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She loathes her own lifestyle.
Ideals: Professionalism, Fighting. Flaws: Depressed, Antagonistic. Bonds: Attractive. Occupation: Animal Trainer
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Zircon (70 gp).
Manfred Camden, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears brown trousers with pastel and black striped suspenders. He wears various colorful collared shirts. He has wavy golden hair. He has a dull look in his amber eyes.
Personality: Eccentric and domineering, Manfred will drive conversation. He also hits on women, regardless of circumstances.
History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Stableman father left him crippled. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To be a Stableman again; and he wants to get laid
Ideals: Extrovert. Flaws: Disease. Bonds: Has a crush, Mentor, Job. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 9 (-1) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1200 sp.
Flame Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears a brown costume with the symbols of luck on her torso. She has wavy cinnamon fur. Her yellow eyes peer out from beneath her small brown hat.
Personality: She is happy with her job as a Tanner. She turns her eye from what people do, preferring to live and let live. She is used to getting what she wants. In part because she is a meticulous planner.
History: Flame was born the youngest of three triplets. Her mother was very strict, and drilled into her lessons on being the perfect lady. She ran away from her former home and has been making her living as a Tanner for the past few years.
Motivation: She wants to get laid; and her relatives are trying to arrange a marriage
Ideals: Professionalism, Impeccable. Bonds: Job, Family, Has a crush. Occupation: Tanner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 6 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Zepar Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. He keeps his chestnut hair in a pixie cut. He wears large thick round spectacles.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Zepar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Philantrophist, Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Baker
Voice: Raspy
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
