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NPC Generator

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Lvl.
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Advanced [show]


River In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears bulky pastel painted plate armor. His beige fur is matted, messy, and big. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

River In the Morning, Male Tabaxi Sorcerer 3
Medium (5'10") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 7 (-2)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. 1 Darkwood Buckler. 1 Darkwood Buckler.


Social Check DCs


Bertram Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of kukris, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair is lengthy. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He enjoys reading and quiet.

History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He has decided he is irredeemable; and he wants to meet his childhood hero

Ideals: Fighting, Optimist, Logical. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Performer

Voice: Posh accent

Attributes [hide]

Bertram Kane, Male Half-Elf Warrior 1
Medium (5'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)15 (+2) 5 (-3)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 7
Languages Common, Elven, Orc, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Margery Barton, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a brown shirt with thin tan vertical stripes and violet pants. She has wavy black hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She acts crazy and hedonistic. She invites people to come help in her community garden.

History: She was raised in a white middle class family as the only child. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things; and to end her boredom

Ideals: Philantrophist. Flaws: Hedonist, Mundane. Bonds: Attractive, Religious. Occupation: Bather

Voice: Italian accent

Attributes [hide]

Margery Barton, Female Human Expert 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)9 (-1) 15 (+2)9 (-1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Panana Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a tan cloak and cross-gartered black stockings. Her white hair is braided into rings. Her eyes are gray and she is always smoking a pipe.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She comes from a rich northern family. Her father had invested heavily in several trade routes and wanted her to inherit them. She now spends her time doing works of charity.

Motivation: Her religion dominates her actions; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Rich. Occupation: Shipwright

Voice: Eastern European accent

Attributes [hide]

Panana Nucklestamp, Female Gnome Adept 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)6 (-2) 12 (+1)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 4000 cp. Freshwater pearl (8 gp).


Social Check DCs

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