Vadania Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a fancy tan dress. Her black hair is braided into rings. Her green eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Vadania will drive conversation. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was raised in a plains tribe. Vadania liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To settle down with her crush; and she's in love
Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Nature, Has a crush. Occupation: Sellsword
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Murook Garrick, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, she is an attractive figure. She wears very tight pants and wife beaters, though occasionally she sports a white coat. Her golden hair is lengthy. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She can't help but pocket interesting objects she comes across
History: Murook was raised in a hard working conservative environment. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She ran away from her former home and has been making her living as a Masseuse for the past few years.
Motivation: Further expansion of business.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job, Debt. Occupation: Masseuse
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 4 (-3) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 sp.
Verna Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'11" has a big stupid grin on her face most of the time. She is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft white waves gently in the breeze. With wild blonde hair. Her face is scarred and worn.
Personality: She dislikes all the random violence that takes place in the east. She is a ruthless business woman, a trait she acquired from her mother.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has money and likes to spend it; and she wants nothing more than to rejoin the army
Ideals: Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Military. Occupation: Servant
Voice: Shortens vowels
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp.
Robert Norton, Male Human [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his brown robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His tied-back hair is black. His amber eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Robert took refuge in the ruined castle and found the beat up longsword and armor he uses now. He hasn't been sleeping well lately.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Assassin
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 6000 cp.
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